"So you want to play arcade games on your PC? Getting started with MAME is not easy for the average Joe. There is a lot to learn. Where do you put the game files? What commands do you use? How do you get the joystick working? Here’s a mini guide for those that just want to quickly get up and running with MAME for Windows.
1.Download MAME Binaries.
2.Extract the files. When prompted for a directory, provide a folder you wish to extract the files to. In this example, we use “C:\mame“.
3.You will want to download roms to use with MAME. You can search roms for almost any arcade game, however it may not be legal for you to use many of them. You can always get legal ROMS like we did.
4.When you download MAME Roms, they come in ZIP format. You do not need to extract them. Leave them zipped and place them in the “C:\mame\roms” folder.
5.Bring up a DOS command prompt. To do so click “Start” > “Run” and type “CMD“.
6.Type “cd\” to go to the root directory.
7.Type “cd mame” to go into the “C:\mame” folder.
Now to start mame, you type mame, then a space, then the game file you want to use:
Example: mame robby
If you have a joystick or gamepad you wish to use, you have to use the -joystick switch:
Example: mame robby -joystick
Now the game rom should run.
1.To insert a quarter, press 5.
2.For 1 player, press 1. For 2 players, press 2.
3.P pauses the rom.
4.You can press Tab to access the options in MAME.
Google: Mame PDF for some nice manuals on how to use Mame.
Notes: Mame has an icon in its folder you can click on to run games, you put roms and bios (like neogeo bios) zipped up in zip format in Mame's rom folder (to run certain games like Metal Slug series).
Some roms may not work or need multiple files, CHD files possibly.
(pic above from X Men Children of the Atom, 1994, Saturn, PS and Arcade).
All Video Games Blog
Tuesday, January 19, 2016
Saturday, January 16, 2016
Amnesia The Dark Descent Surviva Tips
1) Always close the door behind you. Barricade if you must.
2) Try and sneak around, hugging to.walls in dark corridors, hallways and cellars.
3) when dealing with water monsters but
boxes are available, esp two boxes at least, keep putting one box in front of the other, repeat, to make a floating platform, just don't throw boxes around, might go far away, too far sometimes.
4) Always be prepared to run away from monsters (esp in custom story's!) and hide in closets, behind crates/barrels and in an emergency in dark corners or dark rooms.
5) You can throw objects at enemy's and barricade doors. You can also shut doors behind you when a monster is in pursuit.
6) Pick up a box, use it to block a monster from seeing you, using the box to hide from seeing it's ugly head, the monster may not attack you!
7) In unfamiliar areas, always have a few tinderboxes and if possible 1/4 oil left in lantern (or 1 refill) to help explore dark areas, dark unfamiliar areas as well.
8) Custom story puzzles can be frustrating and may even have game breaking bugs. Most of these however have logical puzzles just like vanilla Amnesia. Look around everywhere, behind bookshelves, on bookshelves, on desks (under desk mats too) under any furniture, on crates, barrels, under them, etc esp in drawers, behind portraits and such (under movables beds too!) to find items such as keys and such.
Sometimes doors will open only when a bookshelf puzzle is solved or levers are pulled to reveal a door hidden behind one, etc.
9) Remember that all inventory items before picked up (keys, tinderbox's, oil, notes, other items) have a glow to them esp in dark areas!
10) When a monster surprises you remember to run opposite of it. In some cases you may have to run past it. -R.K.
2) Try and sneak around, hugging to.walls in dark corridors, hallways and cellars.
3) when dealing with water monsters but
boxes are available, esp two boxes at least, keep putting one box in front of the other, repeat, to make a floating platform, just don't throw boxes around, might go far away, too far sometimes.
4) Always be prepared to run away from monsters (esp in custom story's!) and hide in closets, behind crates/barrels and in an emergency in dark corners or dark rooms.
5) You can throw objects at enemy's and barricade doors. You can also shut doors behind you when a monster is in pursuit.
6) Pick up a box, use it to block a monster from seeing you, using the box to hide from seeing it's ugly head, the monster may not attack you!
7) In unfamiliar areas, always have a few tinderboxes and if possible 1/4 oil left in lantern (or 1 refill) to help explore dark areas, dark unfamiliar areas as well.
8) Custom story puzzles can be frustrating and may even have game breaking bugs. Most of these however have logical puzzles just like vanilla Amnesia. Look around everywhere, behind bookshelves, on bookshelves, on desks (under desk mats too) under any furniture, on crates, barrels, under them, etc esp in drawers, behind portraits and such (under movables beds too!) to find items such as keys and such.
Sometimes doors will open only when a bookshelf puzzle is solved or levers are pulled to reveal a door hidden behind one, etc.
9) Remember that all inventory items before picked up (keys, tinderbox's, oil, notes, other items) have a glow to them esp in dark areas!
10) When a monster surprises you remember to run opposite of it. In some cases you may have to run past it. -R.K.
How To Run Marvel vs Capcom 2 on Emulator/Rom
"MARVEL VS. CAPCOM 2 NAOMI - TUTORIAL - In plain english!
Cross-posted in Gen Disc - Arcade
After two weeks, countless hours of frustration and nights that turned into mornings, I have finally found, compiled and unlocked the arcade port of MARVEL VS. CAPCOM 2.
There is little information out there on the internet, and what little there is - it is highly convoluted and at times downright esoteric.
So here it is, everything you will need to play MARVEL VS. CAPCOM 2, TRUE ARCADE, FULLY UNLOCKED on your computer.
In plain english!
IF YOU WANT THIS TO WORK, FOLLOW EACH STEP IN ORDER, START TO FINISH.
if you skip any, it will not work. trust me on this one.
1) Download Visual Basic C++ Update:
http://www.microsoft.com/downloads/d...displaylang=en
2) Download MAKARON v.12 NAOMI SIDE EMULATOR:
http://www.emucr.com/2009/07/makaron-naomi-t12.html
Place the MAKARON folder on your DESKTOP for your convenience.
3) Download:
http://rapidshare.com/files/278706508/naomigd.zip
Open the ZIP file, place 'epr-21577d.bin' in the 'ROM' folder with the MAKARON folder. Rename 'epr-21577d.bin' to 'NAOMI_BIOS_USA'
4) Open the 3 JVS files (JVS, Keyboard, 360) and replace the code in all 3 files with:
[Keyboard]
# F1
KEY_0x70 = FB_TEST
# F2
KEY_0x71 = FB_SERVICE
# 1
KEY_0x31 = P1_START
# 5
KEY_0x35 = COIN1
# UP
KEY_0x26 = P1_UP
# DOWN
KEY_0x28 = P1_DOWN
# LEFT
KEY_0x25 = P1_LEFT
# RIGHT
KEY_0x27 = P1_RIGHT
# A
KEY_0x41 = P1_BUTTON1
# S
KEY_0x53 = P1_BUTTON2
#D
KEY_0x44 = P1_BUTTON3
#Z
KEY_0x5A = P1_BUTTON4
#X
KEY_0x58 = P1_BUTTON5
#C
KEY_0x43 = P1_BUTTON6
SAVE!
5) Open the NAOMI.ini file (That is, the NON-EXE file) in Makaron folder:
second line of text, you will see:
# Region, just as in previous versions, 0 is JP (Asia), 1 is USA (Americas) and 2 is Europe (in NAOMI case 2 means Export version).
# default is 0
region = 0
Change REGION = 0 to REGION = 1, so it looks like
# Region, just as in previous versions, 0 is JP (Asia), 1 is USA (Americas) and 2 is Europe (in NAOMI case 2 means Export version).
# default is 0
region = 1
SAVE!
6) Download MARVEL VS CAPCOM 2 files:
http://www.megaupload.com/?d=E5XMIFRI
MAKE A FOLDER NAMED "MVC2" AND PLACE ON YOUR DESKTOP. EXTRACT THE CONTENTS OF ZIP TO THIS FILE
7) Open a COMMAND PROMPT (start menu -> search -> "command prompt")
Type the following, without quotation marks, hitting ENTER after each line:
"cd desktop"
"cd MVC2"
"copy /b Marvel_Vs_Capcom_2_EPR-23085A.bin + Marvel_Vs_Capcom_2_EPR-23085A_Security.bin mvsc2usa.bin"
"patch.exe mvsc2usa.bin"
8) Open NAOMI.exe in the Makaron folder, load 'MvC2.bin' (size should be 139,886 KB)
luvclub's unlock save. download and unzip to makaron folder ; http://www.mediafire.com/?mhnji5w0cdw
thank you very much luvclub.
alternatively; the loooong way
NOW, TO UNLOCK ALL CHARACTERS:
PRESS F1 to access the arcade configuration prompt,
IN THIS MODE:
F1 - ENTER
F2 - TOGGLES ARROW DOWN
Press F2 (11 TIMES) until arrow is at 'Game Test Mode,' Press F1 to enter
Press F2 until arrow is at 'Game Configuration,' Press F1 to enter
Press F2 until arrow is at 'Demo Sound Half'
type: cdxsza
Press F2 until arrow is at 'Save & Exit,' Press F1.
Press F2 until arrow is at 'Exit,' Press F1
Run the game, and at the TITLE SCREEN (where it says MARVEL VS. CAPCOM 2), it should have: LV24 EXP009600 on the screen.
REPEAT TO CONFIG MENU
Press F1 to access menu
Press F2 (11 TIMES) until arrow is at 'Game Test Mode,' Press F1 to enter
Press F2 until arrow is at 'Game Configuration,' Press F1 to enter
Press F2 until arrow is at 'Damage level'
type: xcdxsx
Press F2 until arrow is at 'Save & Exit,' Press F1.
Press F2 until arrow is at 'Exit,' Press F1
Press F1 to access menu
Press F2 (11 TIMES) until arrow is at 'Game Test Mode,' Press F1 to enter
Press F2 until arrow is at 'Game Configuration,' Press F1 to enter
Press F2 until arrow is at 'Continue'
type: asadzs
Press F2 until arrow is at 'Save & Exit,' Press F1.
Press F2 until arrow is at 'Exit,' Press F1
Press F1 to access menu
Press F2 (11 TIMES) until arrow is at 'Game Test Mode,' Press F1 to enter
Press F2 until arrow is at 'Game Configuration,' Press F1 to enter
Press F2 until arrow is at 'Difficulty'
type: szdaca
Press F2 until arrow is at 'Save & Exit,' Press F1.
Press F2 until arrow is at 'Exit,' Press F1
And now you're fully unlocked!
This is my second time typing this guide. I finished the first one and had to log in, subsequently losing my entire post. However, this is an amazing community, and worth the frustration.
NOW ENJOY MARVEL VS. CAPCOM 2 ARCADE IN ALL OF IT'S GLORY!!!!
press 5 for credits, press 1 to start!
A/S/D - LP/MP/HP
Z/X/C - LK/MK/HK
PRIMARY
Cross-posted in Gen Disc - Arcade
After two weeks, countless hours of frustration and nights that turned into mornings, I have finally found, compiled and unlocked the arcade port of MARVEL VS. CAPCOM 2.
There is little information out there on the internet, and what little there is - it is highly convoluted and at times downright esoteric.
So here it is, everything you will need to play MARVEL VS. CAPCOM 2, TRUE ARCADE, FULLY UNLOCKED on your computer.
In plain english!
IF YOU WANT THIS TO WORK, FOLLOW EACH STEP IN ORDER, START TO FINISH.
if you skip any, it will not work. trust me on this one.
1) Download Visual Basic C++ Update:
http://www.microsoft.com/downloads/d...displaylang=en
2) Download MAKARON v.12 NAOMI SIDE EMULATOR:
http://www.emucr.com/2009/07/makaron-naomi-t12.html
Place the MAKARON folder on your DESKTOP for your convenience.
3) Download:
http://rapidshare.com/files/278706508/naomigd.zip
Open the ZIP file, place 'epr-21577d.bin' in the 'ROM' folder with the MAKARON folder. Rename 'epr-21577d.bin' to 'NAOMI_BIOS_USA'
4) Open the 3 JVS files (JVS, Keyboard, 360) and replace the code in all 3 files with:
[Keyboard]
# F1
KEY_0x70 = FB_TEST
# F2
KEY_0x71 = FB_SERVICE
# 1
KEY_0x31 = P1_START
# 5
KEY_0x35 = COIN1
# UP
KEY_0x26 = P1_UP
# DOWN
KEY_0x28 = P1_DOWN
# LEFT
KEY_0x25 = P1_LEFT
# RIGHT
KEY_0x27 = P1_RIGHT
# A
KEY_0x41 = P1_BUTTON1
# S
KEY_0x53 = P1_BUTTON2
#D
KEY_0x44 = P1_BUTTON3
#Z
KEY_0x5A = P1_BUTTON4
#X
KEY_0x58 = P1_BUTTON5
#C
KEY_0x43 = P1_BUTTON6
SAVE!
5) Open the NAOMI.ini file (That is, the NON-EXE file) in Makaron folder:
second line of text, you will see:
# Region, just as in previous versions, 0 is JP (Asia), 1 is USA (Americas) and 2 is Europe (in NAOMI case 2 means Export version).
# default is 0
region = 0
Change REGION = 0 to REGION = 1, so it looks like
# Region, just as in previous versions, 0 is JP (Asia), 1 is USA (Americas) and 2 is Europe (in NAOMI case 2 means Export version).
# default is 0
region = 1
SAVE!
6) Download MARVEL VS CAPCOM 2 files:
http://www.megaupload.com/?d=E5XMIFRI
MAKE A FOLDER NAMED "MVC2" AND PLACE ON YOUR DESKTOP. EXTRACT THE CONTENTS OF ZIP TO THIS FILE
7) Open a COMMAND PROMPT (start menu -> search -> "command prompt")
Type the following, without quotation marks, hitting ENTER after each line:
"cd desktop"
"cd MVC2"
"copy /b Marvel_Vs_Capcom_2_EPR-23085A.bin + Marvel_Vs_Capcom_2_EPR-23085A_Security.bin mvsc2usa.bin"
"patch.exe mvsc2usa.bin"
8) Open NAOMI.exe in the Makaron folder, load 'MvC2.bin' (size should be 139,886 KB)
luvclub's unlock save. download and unzip to makaron folder ; http://www.mediafire.com/?mhnji5w0cdw
thank you very much luvclub.
alternatively; the loooong way
NOW, TO UNLOCK ALL CHARACTERS:
PRESS F1 to access the arcade configuration prompt,
IN THIS MODE:
F1 - ENTER
F2 - TOGGLES ARROW DOWN
Press F2 (11 TIMES) until arrow is at 'Game Test Mode,' Press F1 to enter
Press F2 until arrow is at 'Game Configuration,' Press F1 to enter
Press F2 until arrow is at 'Demo Sound Half'
type: cdxsza
Press F2 until arrow is at 'Save & Exit,' Press F1.
Press F2 until arrow is at 'Exit,' Press F1
Run the game, and at the TITLE SCREEN (where it says MARVEL VS. CAPCOM 2), it should have: LV24 EXP009600 on the screen.
REPEAT TO CONFIG MENU
Press F1 to access menu
Press F2 (11 TIMES) until arrow is at 'Game Test Mode,' Press F1 to enter
Press F2 until arrow is at 'Game Configuration,' Press F1 to enter
Press F2 until arrow is at 'Damage level'
type: xcdxsx
Press F2 until arrow is at 'Save & Exit,' Press F1.
Press F2 until arrow is at 'Exit,' Press F1
Press F1 to access menu
Press F2 (11 TIMES) until arrow is at 'Game Test Mode,' Press F1 to enter
Press F2 until arrow is at 'Game Configuration,' Press F1 to enter
Press F2 until arrow is at 'Continue'
type: asadzs
Press F2 until arrow is at 'Save & Exit,' Press F1.
Press F2 until arrow is at 'Exit,' Press F1
Press F1 to access menu
Press F2 (11 TIMES) until arrow is at 'Game Test Mode,' Press F1 to enter
Press F2 until arrow is at 'Game Configuration,' Press F1 to enter
Press F2 until arrow is at 'Difficulty'
type: szdaca
Press F2 until arrow is at 'Save & Exit,' Press F1.
Press F2 until arrow is at 'Exit,' Press F1
And now you're fully unlocked!
This is my second time typing this guide. I finished the first one and had to log in, subsequently losing my entire post. However, this is an amazing community, and worth the frustration.
NOW ENJOY MARVEL VS. CAPCOM 2 ARCADE IN ALL OF IT'S GLORY!!!!
press 5 for credits, press 1 to start!
A/S/D - LP/MP/HP
Z/X/C - LK/MK/HK
PRIMARY
Monday, July 13, 2015
RIP Nintendo's Satoru Iwata
Please name a Nintendo console after him.
In Defense of Fallout New Vegas
Here’s the thing. You kids can hate New Vegas all you want, because unlike 3, it didn’t have a constant, unrelenting, oppressive atmosphere of misery and horror, and didn’t look like it took place in the Matrix under the same green haze.
I like that game, so I’m not saying there’s anything wrong with that.
But New Vegas FITS THE TONE OF THE INTERPLAY GAMES MORE ACCURATELY, okay? Fallout 3 is the diversion in this series.
These games were always a combination of ultraviolence and goofiness. New Vegas adopted a lot of stuff from Van Buren, and Van Buren was right in line with the other Interplay games. All of the stuff you probably don’t like about New Vegas is probably stuff FROM INTERPLAY. As in, it’s original, old style Fallout, what this series was about from day one.
You can prefer Bethesda’s version in 3. As I’ve said here before, Interplay kept ramping up the goofiness and smut and swear words with every new game, until by Brotherhood of Steel they’re making extended Vault Boy sex jokes and every woman you meet in the game is a hooker who says the f-word all the time.
Granted, I personally would LOVE a really good Total Recall RPG. But I don’t think the Fallout universe was the place for it. Interplay was getting too broad and desperate with it, perhaps in a desperate attempt to appeal to a wider audience (see everything THQ did right before they fell apart). And Van Buren / New Vegas are right in the midst of that, so you’re within your rights to think the tone of New Vegas is too sassy and goofy to be a “core” Fallout game.
But if your only real experience of Fallout is 3, then you want something this series was for literally only that one game. And again, fine, but I don’t know if Bethesda intends to do that again. Clearly, they decided to let Obsidian make a Fallout game that was way more in line with the old Interplay years than 3. Was that itself just a temporary diversion? Were they trying to see which was going to sell better?
…Kind of stupid then to let Obsidian put out something that barely worked.
Plus, I think it came out too soon after 3. People had wasteland fatigue and weren’t ready for another game like that, of that size.
But maybe Bethesda knew that, which is why they had Obsidian do it. Maybe it really was yet another temporary diversion, this weird throw-back to the old Interplay stuff.
But that seems an odd thing to do, when you’ve only done the one other game, and the next one is so highly anticipated by most people.
At any rate, we’re going to have to see what they do with 4 to know their intentions. Based on the trailer, I think they’re certainly going for more of a serious, melodramatic tone. …In a game with flying war robots that yell like drill sergeants as they’re fighting deranged, invisible purple Hulk-Frankensteins. And most of the other Vaults you come across are stupid joke vaults, because Vault-Tec knew the Apocalypse was coming, but figured the resulting 500 years of devastation would be a great time to see what happens to 1000 people when you lock them in a metal box for half a millennium with only oatmeal to eat. Ha ha ha!…anyone would care to see the results of that experiment are going to be BEYOND dead. Why would you…?
But THAT’S FALLOUT. That’s the kind of thing that underpinned the Interplay games. That sardonic, broad commentary about unchecked human greed and stupidity being the one unbroken constant in the world - that’s what the entire game was about. “War Never Changes” - and war is the ultimate expression of rampant human stupidity. That’s, like, the whole POINT. That’s why the Apocalypse happened. The US and China were fighting over oil and uranium rights, so China invaded Alaska, the US annexed Canada, and when we reached a stalemate we responded by NUCLEAR BOMBING THE ENTIRE PLANET. The entire premise is fucking goofy and stupid. But that’s the point!
Google them, and compare the Fallout 4 trailer with the opening cinematic from Fallout 1. The Fallout 4 trailer is about the dark devastation and human toll of the apocalypse. The opening cinematic from Fallout 1 makes a joke about ‘50s cars being ugly and slow, and shows a flying robot octopus holding a spatula, right after it shows American space marines committing war-crimes against Canadian citizens and laughing and waving at the camera about it.
Fallout NEEDS that kind of dark sarcasm. Otherwise it’s just oppressive misery and shotgunning rage-zombies in sewers. I really like Fallout 3, but it erred too much on the side of melodrama. I personally think New Vegas is, tonally, a more perfect Fallout game: it has strains of the melodrama and anxiety, but it’s also colorful and boldly goofy, and everything works and is held together by the good writing and great characters. It’s not too much Interplay goofiness, and it’s not too much Bethesda washed-out brooding.
I don’t need more Fallout 3. We’ve had enough of that. I don’t need more Fallout 2. We’ve had enough of that. But more New Vegas would be perfect. That’s the mix I’m looking for in a Fallout game. That’s when Fallout becomes 100% Fallout, and really works as an IP. If anyone could figure that out and stick to it, it’s Bethesda. I don’t think they’ll do 100% what I want, because they never will (see the Elder Scrolls progression as proof of that). But I hope in 4, all of the Sims and Minecraft and dog-petting stuff don’t trample the guts of the series. And I personally hope it’s not Fallout 3: II.
Excellent post my man.
But dwell on this… What if with New Vegas, Bethesda were setting themselves up with a [I hate to say this] Call of Duty style franchise? They do the core game title. Fallout 3. Fallout 4. Fallout 5. Obsidian get to do a follow up title which is more ‘Falloutverse’ than the previously released Core title.
This way, they get to please the fans that came on board with 3, and the older fans get to enjoy the slightly more goofier follow up.
It’s all just a pipe dream of course, but it would be lovely to get a couple of Fallout games every seven years rather than just the one!
In a perfect world they might try something like this, but I think these HD games just cost too much to make at this point for them to do it. They didn’t bring Obsidian on board for New Vegas as a cost-cutting measure - it was literally because they wanted to put out a new Fallout game, but the entire Bethesda team was working on Skyrim, and TES games are their principle IP.
Plus, remember that Obsidian employs a handful of old Interplay people who worked on the old Fallout games, so they could trust that the story and characters would at least be “core Fallout.”
But that said, they vetoed some of their ideas. They agreed to Obsidian’s choice to set the game in the West, near the Fallout 1 map, but Obsidian also wanted to make it a PREQUEL to Fallout 3, set between it and 2, which probably meant they were looking to tie it into the Fallout 1 map. But Bethesda said no. Who knows why, but I’d guess it’s because Tod Howard and crew really wanted to continue to establish that these were BETHESDA’S Fallout games. Yes, it’s a continuation of the old series, but it’s not Interplay’s bag anymore. It was either simple ego, or because they knew, as I said above, what these same guys had done to the series before Interplay fell apart. They wanted to keep a tight rein on it. So we still got a ton of Van Buren stuff, but Bethesda forced it to more closely fit their new, slightly more serious and brooding tone.
If they were going to “split” the series, they would’ve done it then. They would have let Obsidian make whatever goofy nonsense they wanted, because they wouldn’t have cared. They clearly do, so that means they’re keeping it a single, consistent, AAA Bethesda franchise.
Plus everyone knows what Fallout looks like as a simplified shooter, and it’s gross and hollow and not what anyone wants. -Via tumblr
I like that game, so I’m not saying there’s anything wrong with that.
But New Vegas FITS THE TONE OF THE INTERPLAY GAMES MORE ACCURATELY, okay? Fallout 3 is the diversion in this series.
These games were always a combination of ultraviolence and goofiness. New Vegas adopted a lot of stuff from Van Buren, and Van Buren was right in line with the other Interplay games. All of the stuff you probably don’t like about New Vegas is probably stuff FROM INTERPLAY. As in, it’s original, old style Fallout, what this series was about from day one.
You can prefer Bethesda’s version in 3. As I’ve said here before, Interplay kept ramping up the goofiness and smut and swear words with every new game, until by Brotherhood of Steel they’re making extended Vault Boy sex jokes and every woman you meet in the game is a hooker who says the f-word all the time.
Granted, I personally would LOVE a really good Total Recall RPG. But I don’t think the Fallout universe was the place for it. Interplay was getting too broad and desperate with it, perhaps in a desperate attempt to appeal to a wider audience (see everything THQ did right before they fell apart). And Van Buren / New Vegas are right in the midst of that, so you’re within your rights to think the tone of New Vegas is too sassy and goofy to be a “core” Fallout game.
But if your only real experience of Fallout is 3, then you want something this series was for literally only that one game. And again, fine, but I don’t know if Bethesda intends to do that again. Clearly, they decided to let Obsidian make a Fallout game that was way more in line with the old Interplay years than 3. Was that itself just a temporary diversion? Were they trying to see which was going to sell better?
…Kind of stupid then to let Obsidian put out something that barely worked.
Plus, I think it came out too soon after 3. People had wasteland fatigue and weren’t ready for another game like that, of that size.
But maybe Bethesda knew that, which is why they had Obsidian do it. Maybe it really was yet another temporary diversion, this weird throw-back to the old Interplay stuff.
But that seems an odd thing to do, when you’ve only done the one other game, and the next one is so highly anticipated by most people.
At any rate, we’re going to have to see what they do with 4 to know their intentions. Based on the trailer, I think they’re certainly going for more of a serious, melodramatic tone. …In a game with flying war robots that yell like drill sergeants as they’re fighting deranged, invisible purple Hulk-Frankensteins. And most of the other Vaults you come across are stupid joke vaults, because Vault-Tec knew the Apocalypse was coming, but figured the resulting 500 years of devastation would be a great time to see what happens to 1000 people when you lock them in a metal box for half a millennium with only oatmeal to eat. Ha ha ha!…anyone would care to see the results of that experiment are going to be BEYOND dead. Why would you…?
But THAT’S FALLOUT. That’s the kind of thing that underpinned the Interplay games. That sardonic, broad commentary about unchecked human greed and stupidity being the one unbroken constant in the world - that’s what the entire game was about. “War Never Changes” - and war is the ultimate expression of rampant human stupidity. That’s, like, the whole POINT. That’s why the Apocalypse happened. The US and China were fighting over oil and uranium rights, so China invaded Alaska, the US annexed Canada, and when we reached a stalemate we responded by NUCLEAR BOMBING THE ENTIRE PLANET. The entire premise is fucking goofy and stupid. But that’s the point!
Google them, and compare the Fallout 4 trailer with the opening cinematic from Fallout 1. The Fallout 4 trailer is about the dark devastation and human toll of the apocalypse. The opening cinematic from Fallout 1 makes a joke about ‘50s cars being ugly and slow, and shows a flying robot octopus holding a spatula, right after it shows American space marines committing war-crimes against Canadian citizens and laughing and waving at the camera about it.
Fallout NEEDS that kind of dark sarcasm. Otherwise it’s just oppressive misery and shotgunning rage-zombies in sewers. I really like Fallout 3, but it erred too much on the side of melodrama. I personally think New Vegas is, tonally, a more perfect Fallout game: it has strains of the melodrama and anxiety, but it’s also colorful and boldly goofy, and everything works and is held together by the good writing and great characters. It’s not too much Interplay goofiness, and it’s not too much Bethesda washed-out brooding.
I don’t need more Fallout 3. We’ve had enough of that. I don’t need more Fallout 2. We’ve had enough of that. But more New Vegas would be perfect. That’s the mix I’m looking for in a Fallout game. That’s when Fallout becomes 100% Fallout, and really works as an IP. If anyone could figure that out and stick to it, it’s Bethesda. I don’t think they’ll do 100% what I want, because they never will (see the Elder Scrolls progression as proof of that). But I hope in 4, all of the Sims and Minecraft and dog-petting stuff don’t trample the guts of the series. And I personally hope it’s not Fallout 3: II.
Excellent post my man.
But dwell on this… What if with New Vegas, Bethesda were setting themselves up with a [I hate to say this] Call of Duty style franchise? They do the core game title. Fallout 3. Fallout 4. Fallout 5. Obsidian get to do a follow up title which is more ‘Falloutverse’ than the previously released Core title.
This way, they get to please the fans that came on board with 3, and the older fans get to enjoy the slightly more goofier follow up.
It’s all just a pipe dream of course, but it would be lovely to get a couple of Fallout games every seven years rather than just the one!
In a perfect world they might try something like this, but I think these HD games just cost too much to make at this point for them to do it. They didn’t bring Obsidian on board for New Vegas as a cost-cutting measure - it was literally because they wanted to put out a new Fallout game, but the entire Bethesda team was working on Skyrim, and TES games are their principle IP.
Plus, remember that Obsidian employs a handful of old Interplay people who worked on the old Fallout games, so they could trust that the story and characters would at least be “core Fallout.”
But that said, they vetoed some of their ideas. They agreed to Obsidian’s choice to set the game in the West, near the Fallout 1 map, but Obsidian also wanted to make it a PREQUEL to Fallout 3, set between it and 2, which probably meant they were looking to tie it into the Fallout 1 map. But Bethesda said no. Who knows why, but I’d guess it’s because Tod Howard and crew really wanted to continue to establish that these were BETHESDA’S Fallout games. Yes, it’s a continuation of the old series, but it’s not Interplay’s bag anymore. It was either simple ego, or because they knew, as I said above, what these same guys had done to the series before Interplay fell apart. They wanted to keep a tight rein on it. So we still got a ton of Van Buren stuff, but Bethesda forced it to more closely fit their new, slightly more serious and brooding tone.
If they were going to “split” the series, they would’ve done it then. They would have let Obsidian make whatever goofy nonsense they wanted, because they wouldn’t have cared. They clearly do, so that means they’re keeping it a single, consistent, AAA Bethesda franchise.
Plus everyone knows what Fallout looks like as a simplified shooter, and it’s gross and hollow and not what anyone wants. -Via tumblr
Tuesday, June 2, 2015
State of Gaming
"Listening to all too depressing gamer rants, on why games fail to meet their marks these days, wanna know why? They bite too much off, they promise too big then what their capable of.
Medieval Total War 2, was supposed to be multiplayer for up to 4 people, same for Empire, and Napoleon the same. Why they couldn't they go into mass mess story of the why, filled with big words meant to distract you and make you think how they dodged a bullet by being smarter. Till you look those words up in a good old fashioned page turning dictionary, and it all sums up to mean, "we don't, nor will ever know how to do that shit."
My rant isn't the I don't know stance game devs have when they fail, it's their hubris. The fact that they revolve around their games so heavily, when asked what other games they play and are excited for, they lie, maybe this is why games suck massive ass these days, because outside of the games being developed by ass hats, outside their studio, nothing really exists."
Via friend Jesse E. on Facebook
Well said Jesse.
Medieval Total War 2, was supposed to be multiplayer for up to 4 people, same for Empire, and Napoleon the same. Why they couldn't they go into mass mess story of the why, filled with big words meant to distract you and make you think how they dodged a bullet by being smarter. Till you look those words up in a good old fashioned page turning dictionary, and it all sums up to mean, "we don't, nor will ever know how to do that shit."
My rant isn't the I don't know stance game devs have when they fail, it's their hubris. The fact that they revolve around their games so heavily, when asked what other games they play and are excited for, they lie, maybe this is why games suck massive ass these days, because outside of the games being developed by ass hats, outside their studio, nothing really exists."
Via friend Jesse E. on Facebook
Well said Jesse.
IGN: Fallout 4 To Be Officially Announced and STALKER SoC review
IGN reports that Fallout 4 will be officially announced tomorrow officially on June3rd, 2015 on it's official website.
My Fallout 4 has been STALKER Shadow of Chernobyl, very similar to Fallout 3, richly detailed and an under appreciated gem with a great soundtrack.
New Vegas is great as well. After I finished that I began playing the PC game Stalker Shadow of Chernobyl. It did not disappoint either.
Great gameplay, graphics, sound, 24 hour day/night cycle, realistic physics, shadows, lighting and weather in real time, realistic physics, one shot kills, intense gameplay combat and CQC combat as well, weapons and armor breakdown after degrading with each use, you must eat food and use medkits, bandage's and anti radiation drugs when needed
16km of the Russian landscape/Chernobyl area have been recreated in great, rich detail. There are various factions competing in the Zone for survival, mutants and various anomalies. You can trade and talk to people and go on dozens of quests to make money.
The game is 1st person view with many Sci fi and paranormal elements in it, a good story and 7 different endings.
It is also similar to Tom Clancey's Rainbow 6 and Ghost Recon game plus Heroes of Stalingrad.
The soundtrack by Firelake (one song is stunning and hauntinglybeautiful, sung by a woman with a voice like Amy Lee of Evanescencefame) and guitar riffs throughout the game are awesome (yes characters play guitars by open bonfires and will have radios as well to listen to).
Enemy AI is very intelligent and will run, walk, duck, take cover and try and outflank you. Same for friendly AI too.
There is splinter damage, bullets will pass through wood. The ambient sounds are excellent and there are many scary moments in abandoned buildings in the game.
Sadly the game has no fast travel options.
I give Stalker 4/5 stars.
My Fallout 4 has been STALKER Shadow of Chernobyl, very similar to Fallout 3, richly detailed and an under appreciated gem with a great soundtrack.
New Vegas is great as well. After I finished that I began playing the PC game Stalker Shadow of Chernobyl. It did not disappoint either.
Great gameplay, graphics, sound, 24 hour day/night cycle, realistic physics, shadows, lighting and weather in real time, realistic physics, one shot kills, intense gameplay combat and CQC combat as well, weapons and armor breakdown after degrading with each use, you must eat food and use medkits, bandage's and anti radiation drugs when needed
16km of the Russian landscape/Chernobyl area have been recreated in great, rich detail. There are various factions competing in the Zone for survival, mutants and various anomalies. You can trade and talk to people and go on dozens of quests to make money.
The game is 1st person view with many Sci fi and paranormal elements in it, a good story and 7 different endings.
It is also similar to Tom Clancey's Rainbow 6 and Ghost Recon game plus Heroes of Stalingrad.
The soundtrack by Firelake (one song is stunning and hauntinglybeautiful, sung by a woman with a voice like Amy Lee of Evanescencefame) and guitar riffs throughout the game are awesome (yes characters play guitars by open bonfires and will have radios as well to listen to).
Enemy AI is very intelligent and will run, walk, duck, take cover and try and outflank you. Same for friendly AI too.
There is splinter damage, bullets will pass through wood. The ambient sounds are excellent and there are many scary moments in abandoned buildings in the game.
Sadly the game has no fast travel options.
I give Stalker 4/5 stars.
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