Wednesday, February 4, 2015

Why I Love Fallout 3's Capital Wasteland - PC Gamer




"When I first leave Vault 101, I can see the Capitol Building and the Washington Monument off in the distance. When I reach the river, I can make out the statues on the Anchorage memorial. Tenpenny Tower is usually a sign I’m going in the wrong direction. I’m never in the middle of nowhere in Fallout 3—Bethesda mapped the landscape so it’s very difficult to see nothing in all directions. This layout feeds your sense of exploration. Following the main storyline is a good way to get a tourist’s snapshot of each quadrant of the world, but wandering without a waypoint is the way to properly experience that world. When I first played through Fallout 3 years ago, it was following the skyline that randomly led me to the Oasis side quest with a nuclear tree man and his insane followers, probably the game’s best. Objects and quests are not randomly placed in this world—but their locations aren’t clearly spelled out for you, either. It’s a delicate balance of encouraging the player to explore and not making it too hard to further the narrative. No-one is better at finding the point in between than Bethesda." Excerpt from PC Gamer

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